MysticTactician
Inkling
- Joined
- Feb 10, 2024
- Messages
- 6
Title. I'll go first:
These I feel would be a little bit more impactful to the overall health & game balance of the game, but what do you think? And what's your ideas for buffs/nerfs you wanna see?
- Nerf: Bomb spam across the board. An idea I had is something akin to Smash's stale moves mechanics in which using the same action repeatedly results in diminishing returns, so in Splatoon's case, make it so that repeatedly spamming bombs instead of taking other actions increases white ink frames infinitely, & thus forcing people to take fights more.
- Nerf: Make Tacticooler a breakable HP special. I think it's about time that's the case because what with all the out of bounds bugs all regarding Cooler, being able to shred the enemy Cooler to completely neutralize its effects would be a worthwhile trade-off for how meta-defining the special is. Makes it so that it doesn't lose its identity, but also make it so that bad Cooler positioning gets punished.
- Buff: Make Special Power Up affect Big Bubbler's beakon jump speed alongside its effect of adding more durability. Self-explanatory. Would enable team mates jumping to it to get into the action faster.
- Buff: Lower Curling Bomb's ink efficiency cost. Maybe 55%?
These I feel would be a little bit more impactful to the overall health & game balance of the game, but what do you think? And what's your ideas for buffs/nerfs you wanna see?